Attack On Survey Corps -v0.22.1- By Astronut ✮ <PRO>
Players can build romantic relationships, complete personal quests, and unlock fully animated adult scenes with famous female recruits from the 104th Training Corps:
AstroNut’s Patreon roadmap suggests:
In the vast world of fan-made games, few manage to capture the essence of a beloved universe while forging their own identity. "Attack on Survey Corps," a creation of the developer known as AstroNut (also referred to as Remo_Wind), is a prime example of this. This project is an adult-oriented visual novel and dating simulator set in the grim yet captivating universe of Attack on Titan . While the latest public version as of this writing is 0.30.3, each update has built upon a unique and dedicated vision. This article will explore the game's premise, its core features, and what sets it apart from other titles inspired by the legendary manga and anime series. Attack on Survey Corps -v0.22.1- By AstroNut
Fresh "night activities" and romantic story arcs with the recruits.
The game operates on two intertwined layers: While the latest public version as of this writing is 0
: This version includes a mix of familiar faces from the source material and original characters created specifically for this adaptation, totaling over ten interactable NPCs.
Version v0.22.1 relies on small mini-games to break up the text-heavy segments. These include physical training exercises and combat-oriented tasks—such as the option to pick fights with rivals like Jean. The game operates on two intertwined layers: :
The gameplay in Attack on Survey Corps revolves around managing a team of Survey Corps soldiers, each with their unique skills and abilities. Players must navigate through a series of missions, battling Titans and completing objectives to progress through the story. The game features a turn-based combat system, where players can control their characters' movements and actions, utilizing their skills and equipment to take down the Titans.
: Building rapport with characters is achieved through dialogue trees and specific in-game activities such as training exercises and social mini-games.
Conversations feature branching choices. These selections alter dialogue paths, dictate character reactions, and unlock unique, highly stylized animated encounters. Production Quality and Visual Art Style