Botw Update 160 Extra Quality
| Action | Before 1.6.0 | After 1.6.0 | Time Saved | | :--- | :--- | :--- | :--- | | | ~31 seconds | ~21 seconds | ~10 seconds | | Fast Travel (Teleporting) | ~19 seconds | ~11 seconds | ~8 seconds | | Entering a Shrine | ~13 seconds | ~10 seconds | ~3 seconds | | Exiting a Shrine | ~17 seconds | ~11 seconds | ~6 seconds |
If you are interested, I can also walk you through setting up these graphics packs on the Cemu emulator for PC. Share public link
Released officially by Nintendo, Update 1.6.0 introduced compatibility with the Nintendo Labo Toy-Con 04: VR Kit. However, the real prize for performance enthusiasts lay in the unlisted system optimizations: botw update 160 extra quality
This article provides an in-depth look at BOTW update 1.6.0, highlighting the new features, improvements, and extra quality-of-life changes. The piece also speculates on future updates and provides additional resources for players. With a keyword density that balances relevance and readability, this article aims to provide valuable information for BOTW enthusiasts and newcomers alike.
Added ability to toggle VR in the options menu. | Action | Before 1
Small tweaks to the engine to allow the "VR" camera to render two viewpoints simultaneously.
Through shaders like "RTGI" (Ray Tracing Global Illumination), players can add realistic light bounce. This means the glow from a Guardian’s eye actually illuminates the grass around it. The piece also speculates on future updates and
Would you like a separate mini-guide on which glitches still work in 1.6.0, or how to revert to 1.5.0 for speedrunning?
Vanilla BOTW has notoriously blurry, low-res shadows beyond 10 feet. "Extra Quality" bumps shadow maps from 1x to 4x or 8x, eliminating the "crawling pixels" on grass.
Introduced full compatibility with the Toy-Con 04 VR Kit.