: Most users recommend skipping this file unless you are a completionist who wants a mathematically perfect copy of the game's original files. Error Prevention
The primary purpose of FGOptionalUnsedVideosBin is to store video files that are not currently used by the game. These videos might include:
To prevent the main application from crashing when it looks for a deleted cinematic, build tools use this folder to execute small dummy video scripts. This satisfies the application's verification checks without keeping the heavy media footprint. 3. Conditional Exclusion via Command Line fgoptionalunusedvideosbin
: This file contains "unused" or redundant video files from a game, such as credits, duplicate intro cinematics, or developmental leftovers that the game does not actually trigger during normal play. Functionality
By default, Unreal Engine optimizes builds by only including assets in the project. However, specific settings can force inclusion: : Most users recommend skipping this file unless
If you're concerned about storage space, you can safely delete the folder and its contents if:
Regularly use reputable cleaning apps to remove temporary advertisement data. Conclusion Functionality By default, Unreal Engine optimizes builds by
: Depending on the game, skipping this file can save anywhere from a few hundred megabytes to several gigabytes of data. Should you download it? Download if
If you must keep the raw footage, create low-resolution proxy files to reduce the storage footprint.
If you are implementing such a structure:
While it's technically possible to delete the FGOptionalUnsedVideosBin directory, it's essential to consider the potential consequences: