Fischl X Slime Race To The Finish -vicineko- [repack] Jun 2026
: 18 months of active 3D keyframing and rendering.
The "X" linking Fischl and the Slime in the search query suggests a memorable interaction—likely a photo finish, a cheating scandal, or a surprising upset where the slime wins, leaving the Prinzessin screaming at the sky as Oz tries to console her.
If you haven't already, be sure to check out ViciNeko's video, "Fischl X Slime Race To The Finish -ViciNeko-", on YouTube. The video is a thrilling showcase of Fischl and Slime's speedrun, and it's sure to leave you in awe. Fischl X Slime Race To The Finish -ViciNeko-
: The project required 18 months of continuous animation alongside 3 months of audio design. The total development spanned nearly two years, interspersed with smaller releases like the Hu Tao and Friends short.
The keyword refers to a highly popular, fan-made adult 3D animation created by the prominent community animator ViciNeko . The project features the character Fischl from the hit action role-playing game Genshin Impact interacting with one of the game's most iconic common monsters, the Hydro Slime. : 18 months of active 3D keyframing and rendering
ViciNeko had called it a "race." Fischl had taken the word seriously in every sense that mattered. There were stakes: a scrap of parchment rumored to contain a line of archaic poetry, a creation of great curiosity to the Hinterlands' more eccentric collectors. There were rivals: Slimes, in their many guises—Crystal, Hydro, Electro—each wobbling with a child's enthusiasm or a monarch's indifference, all vying to stretch their gelatinous frames fastest across a course that gleamed under moonlight as if painted in mercury.
As implied by the title, the core of the video is a chase or competition, often leading to comedic situations where Fischl's confidence meets the unpredictable nature of slimes. Popularity and "4K Upd" The video is a thrilling showcase of Fischl
Based on the creator's public posts and WIP logs, here is the breakdown of the saga's main sequences:
Work-in-progress (WIP) clips and functional layout previews were shared on platforms like the ViciNeko Patreon Page . Early updates focused heavily on testing rigid-body dynamics for the slimes and ensuring Fischl's complex outfit moved naturally during high-octane sequences.

