Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Navigate various household and outdoor environments.
: You play as a 37-year-old man living in a large house with two primary characters: (his 19-year-old stepdaughter) and (his sister). Objectives
have noted that because these independent projects are often unsigned, Windows Defender may flag them as "malicious" (a false positive). However, it is always recommended to download only from official developer sources like the Caizer Games Itch.io page For further assistance, you can view the Happy Summer 0.2.7 Tutorial Guide on Scribd or check the latest updates on the Caizer Games Patreon specific relationship requirements for Rosie or Lucy in the latest version? Happy Summer Rework 1.0 by CaizerGames
The "Exclusive" tag usually refers to builds released early to financial supporters. System Requirements happy summer v063 by caizer games exclusive
Platform: PC (Exclusive Release) Developer: Caizer Games Version: v063 (Early Access / Build Review)
The search for the reveals that this specific version, likely V0.6.3 , was not a major public release. Instead, it appears to have been a Patreon-exclusive version for paid subscribers. Key version highlights include:
Critically, the game succeeds because it understands the power of the "idle moment." In Happy Summer , the most impactful scenes are often not the grand narrative reveals, but the quiet moments—a shared ice cream, a walk home at dusk, or a conversation on a porch swing. The game captures the specific feeling of "summer sadness"—that bittersweet knowledge that the season is temporary, which makes every moment feel precious. Navigate various household and outdoor environments
Happy Summer has cultivated a over its development cycle. Players have created walkthroughs, saved-game files, and discussion forums dedicated to helping others navigate the game’s branching paths. One notable community resource is a “100% Walkthrough & Saves” guide that covers versions from v0.5.4 through v0.6.7, providing step-by-step instructions for unlocking all content. The existence of such detailed guides speaks to the game‘s complexity and the dedication of its fans.
: It's also possible that "Happy Summer v063" is an early access, beta, or demo version of an upcoming game from Caizer Games, with "exclusive" hinting at an early look for select players or partners.
Happy Summer v0.63 by Caizer Games Exclusive: The Ultimate Guide to Gameplay, Features, and Updates However, it is always recommended to download only
The name follows a pattern sometimes seen in fake ROM listings or fake Patreon builds: [Generic pleasant word] + [Season] + v[3-digit number] + by [Fake studio name] + Exclusive
What makes particularly compelling is how it expands upon these relationships. Earlier versions focused largely on the basic interactions and domestic life, but this exclusive update delves deeper into each character’s backstory and motivations. Rosie’s dream of finishing a novel becomes a central pillar, and the player’s decisions can influence whether she succeeds or fails. Lucy, meanwhile, introduces a lively contrast to the more introspective Rosie, bringing a sense of adventure and mischief to the household.
: Players must manage "needs" such as eating, showering, and watching TV to maintain the protagonist's mood and unlock story progression. Relationships with characters like Rosie, Lucy, and Mika are increased through specific tasks and interactions. Open-Ended Exploration
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling