New Counter Blox Script Esp Silent Aim Fixed -

In this long-form article, we will analyze what these scripts are, how they work, the latest updates that claim to be “fixed,” the risks involved, and whether they are worth the hype.

Lines drawing from the bottom of your screen to the enemy, preventing anyone from sneaking up on your flank. 2. Perfected Silent Aim

-- [[ Updated Counter Blox Script: ESP & Fixed Silent Aim ]] -- local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() local Settings = SilentAim = true, TeamCheck = true, AliveCheck = true, MaxDistance = 1000, FOV = 120, ESP_Enabled = true, ESP_Boxes = true, ESP_Tracers = false -- FOV Ring Configuration local FOVCircle = Drawing.new("Circle") FOVCircle.Color = Color3.fromRGB(0, 255, 150) FOVCircle.Thickness = 1.5 FOVCircle.Radius = Settings.FOV FOVCircle.Visible = Settings.SilentAim FOVCircle.Filled = false game:GetService("RunService").RenderStepped:Connect(function() FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36) end) -- Function to fetch closest enemy player relative to mouse cursor local function GetClosestPlayer() local Target = nil local ShortestDistance = Settings.FOV for _, Player in pairs(Players:GetPlayers()) do if Player ~= LocalPlayer then if not Settings.TeamCheck or Player.Team ~= LocalPlayer.Team then local Character = Player.Character if Character and Character:FindFirstChild("Head") and Character:FindFirstChild("Humanoid") then if not Settings.AliveCheck or Character.Humanoid.Health > 0 then local Pos, OnScreen = Camera:WorldToViewportPoint(Character.Head.Position) if OnScreen then local Magnitude = (Vector2.new(Pos.X, Pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if Magnitude < ShortestDistance then Target = Character.Head ShortestDistance = Magnitude end end end end end end end return Target end -- Fixed Silent Aim Logic (Hooking the Index/Namecall) local OldNamecall OldNamecall = hookmetamethod(game, "__namecall", function(Self, ...) local Args = ... local Method = getnamecallmethod() if Settings.SilentAim and Method == "FindPartOnRayWithIgnoreList" and not checkcaller() then local TargetHead = GetClosestPlayer() if TargetHead then -- Redirecting the origin/direction ray straight to target head matrix local Origin = Camera.CFrame.Position local Direction = (TargetHead.Position - Origin).Unit * Settings.MaxDistance Args[1] = Ray.new(Origin, Direction) return OldNamecall(Self, unpack(Args)) end end return OldNamecall(Self, ...) end) -- Visual ESP Implementation local function CreateESP(Player) local Box = Drawing.new("Square") Box.Visible = false Box.Color = Color3.fromRGB(255, 0, 50) Box.Thickness = 1 Box.Filled = false local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.fromRGB(255, 255, 255) Tracer.Thickness = 1 game:GetService("RunService").RenderStepped:Connect(function() if Settings.ESP_Enabled and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") and Player.Character:FindFirstChild("Humanoid") and Player.Character.Humanoid.Health > 0 then if not Settings.TeamCheck or Player.Team ~= LocalPlayer.Team then local RootPart = Player.Character.HumanoidRootPart local RootPos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position) if OnScreen then -- Draw Box if Settings.ESP_Boxes then local Head = Player.Character:FindFirstChild("Head") if Head then local HeadPos = Camera:WorldToViewportPoint(Head.Position) local LegPos = Camera:WorldToViewportPoint(RootPart.Position - Vector3.new(0, 3, 0)) local Height = math.abs(HeadPos.Y - LegPos.Y) local Width = Height / 1.5 Box.Size = Vector2.new(Width, Height) Box.Position = Vector2.new(RootPos.X - (Width / 2), RootPos.Y - (Height / 2)) Box.Visible = true end else Box.Visible = false end -- Draw Tracer if Settings.ESP_Tracers then Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) Tracer.To = Vector2.new(RootPos.X, RootPos.Y) Tracer.Visible = true else Tracer.Visible = false end else Box.Visible = false Tracer.Visible = false end else Box.Visible = false Tracer.Visible = false end else Box.Visible = false Tracer.Visible = false end end) end -- Apply ESP to existing and incoming players for _, Player in pairs(Players:GetPlayers()) do if Player ~= LocalPlayer then CreateESP(Player) end end Players.PlayerAdded:Connect(CreateESP) Use code with caution. How to Execute the Script Safely

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, or "wallhacks," allows a script to display enemy positions, health bars, player names, distance, and even skeletal structures through walls and other geometry. In Counter Blox, where map knowledge and holding angles are critical, ESP gives you an unmatched informational advantage by eliminating guesswork. A high-quality "fixed" ESP script ensures that all these visual overlays render smoothly without lag, missing players, or conflicting with game elements.

Here's a basic structure for implementing these features:

A script is just text; you need an to run it. However, Hyperion has broken many legacy executors. In 2026, the most compatible executors for these new scripts are XENO and Solara . new counter blox script esp silent aim fixed

loadstring(game:HttpGet(('https://raw.githubusercontent.com/Zylang104/simple-counter-blox-esp-and-silent-aim/refs/heads/main/main.lua')))()

Modifies your field of view dynamically without snapping your camera view.

Shows exact user tags and distance metrics for precise positioning. In this long-form article, we will analyze what

Yes, the "New Counter Blox Script ESP Silent Aim Fixed" works. It sees through walls, it clicks heads, and it currently bypasses the basic auto-ban.

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