Sometimes a mod developer compiles a mod differently than the version found on the Workshop. If you are using a custom .tmod file and the server is using the Workshop version, you will not be able to connect . Stick to official Workshop releases for multiplayer.
If it is already in English, try switching it to another language and then back to English to reset the localization files.
Beyond the timeout, the issue is exacerbated by mod configuration mismatches. Even if a client and server are using identical mod file versions, discrepancies in the ModConfig parameters can force a full mod reload. These parameters include settings like recipe browser filters, UI positions, or difficulty toggles. reload complete joining tmodloader
To fix the issue, it helps to understand what tModLoader is doing behind the scenes. When you join a multiplayer server, the game goes through a strict synchronization process:
The "Reload Complete, Joining..." error is a classic modding pain point, but it is not insurmountable. In the past, it was caused by a cruel combination of a strict 2-minute server timeout and the slow, linear loading of heavy mods. Today, thanks to the diligent work of the tModLoader team (including massive UI reworks and parallel loading optimizations), the issue is mostly resolved in modern versions. Sometimes a mod developer compiles a mod differently
| Symptom | Likely Cause | Solution | |---------|--------------|----------| | Infinite “Reloading mods…” | Mod conflict or corrupted mod file | Disable recently added mods, reinstall mods | | “Reload Complete” then disconnect | Netcode mismatch (mod uses outdated network protocol) | Update all mods & tModLoader | | Crash immediately after message | Mod’s OnModLoad() throws exception | Check client.log or server.log for stack trace | | Message repeats in loop | Mod calls ModLoader.Reload() incorrectly | Identify mod causing recursive reload |
This comprehensive guide will explain exactly why this error occurs, what the tModLoader development team has done to fix it, and how you can troubleshoot the issue for a stable modded experience. If it is already in English, try switching
Ensure your "Beta Participation" dropdown matches the host. If the server is on the stable release, set your dropdown to None . 5. Disable "Steam Cloud" for Mod Configs
This happens because of a miscommunication between your computer and the server regarding mod synchronization. Here is a complete guide to understanding why this happens and how to fix it. Why tModLoader Gets Stuck Here