Fix Updated | Rtgi 01702 Release
If the error continues after the steps above, perform a (excluding configuration files):
When analyzing the keyword "rtgi 01702 release fix," it is critical to note that "01702" does not conform to the typical semantic versioning pattern (e.g., 0.36 or 1.0) historically used for the RTGI shader. Given the niche nature of the project, "01702" most likely represents one of two things:
The jump from version 0.26 to 0.27 was rocky. Here is why 0.27.2 matters:
A: No. RTGI has a failsafe; forcing a release without fixing the underlying cause leads to a split-brain state where different nodes run different release versions. This causes data corruption. rtgi 01702 release fix
: Ensure "Copy depth buffer before clear operations" is enabled in the Generic Depth tab of ReShade if the game allows it. C. Manual ReShade.ini Input Section
For enthusiasts and modders, this fix addresses several core issues that previously hindered the immersion and performance of real-time ray tracing.
Locate RESHADE_DEPTH_INPUT_IS_REVERSED and toggle its value (change or 1 to 0 ). If the error continues after the steps above,
Resolving issues where the "flipping" or "inverting" of the depth buffer prevented the ray tracing effect from correctly detecting game geometry. Performance Optimization:
ReShade deliberately disables the depth buffer if it detects significant network traffic to stop players from exploiting competitive advantages. If you are playing an online or multiplayer game, RTGI will not function reliably unless you utilize a custom, modified build of ReShade that bypasses network blocking (only advised for offline private servers or single-player modes).
Force RTGI to recompute the target environment state: RTGI has a failsafe; forcing a release without
Textures and lighting look split or offset near screen edges.
This command tells the RTGI engine to trust the file system state as correct. Only use if you are certain the runtime is consistent.