Once Yuzu compiles a shader, it saves it to your storage drive. This storage space is the . The next time the game requires that exact same explosion, Yuzu instantly pulls the pre-compiled shader from your hard drive instead of calculating it from scratch. As your shader cache grows, your game becomes progressively smoother. The Two Types of Shader Caches in Yuzu
Current shader version for Yuzu is (as of January 27, 2024). For context, version 10 corresponds to Yuzu builds 1659 and below. Before downloading transferable caches, verify both your Yuzu version and the cache's version compatibility.
Note that this affects your entire GPU's shader caching behavior, not just Yuzu. shader cache yuzu
Use the final version of Yuzu (Early Access #4176 or Mainline #1594) or switch to Suyu (the open-source fork). The file structure for shaders remains identical.
To speed up loading times, Yuzu can create a precompiled version of the transferable cache. This precompiled cache is tailored to your specific hardware and Yuzu version, but it's fragile. It will likely be invalidated and recreated every time you update Yuzu, update your GPU drivers, or change certain graphics settings. Once Yuzu compiles a shader, it saves it
While transferable caches are tempting shortcuts, they come with significant caveats. Shader caches contain compiled code specific to your GPU and driver version. Using someone else's cache might trigger new compilation passes anyway, especially if they used different mods or graphics settings than you have.
With Yuzu’s modern asynchronous compilation engines, your system will build its own stable cache so rapidly that downloading external files is no longer necessary. Hardware Considerations: Driving the Cache As your shader cache grows, your game becomes
Once Yuzu compiles a shader, it saves it to a file on your hard drive. The next time you launch the game, Yuzu checks this "notebook." If it sees that the shader has already been translated, it loads it instantly.
Yuzu primarily uses two graphics APIs: OpenGL and Vulkan. . This is a crucial point: if you switch between Vulkan and OpenGL, Yuzu will have to start building a new cache from scratch for that API, leading to temporary stuttering.
• Often causes crashes due to hardware/driver mismatches• Violates copyright/distribution rules on many forums The Technical Reality of Shared Caches
• 100% stable• Zero risk of file corruption• Perfectly matched to your hardware • Initial gameplay will suffer from micro-stutters • Flawless, stutter-free performance from minute one