Add additional context to the dump, such as user-specific actions taken before the crash or custom game state, before calling WriteMiniDump .
If you are not currently using this in your Steam builds, it is highly recommended to implement it.
SteamAPI_WriteMiniDump is a specialized function within the Steamworks API designed to capture the "state" of your application at a specific moment—usually right when it crashes. SteamAPI WriteMiniDump
What or language wrapper are you using (e.g., Unreal Engine, Unity/C#, raw C++)?
Valve addressed this challenge with SteamAPI_WriteMiniDump , a function built into the Steamworks SDK that allows developers to capture and automatically upload crash dumps to the Steam backend. Add additional context to the dump, such as
Mastering Crash Reporting: A Deep Dive into SteamAPI_WriteMiniDump
By default, dumps generated via SteamAPI_WriteMiniDump are written locally to the game's installation directory or the user's local AppData folder. Uploading to Steamworks What or language wrapper are you using (e
: An integer representing your game’s internal build version, helping you match the dump to the correct source code version. Why Use Steam’s Version Over Standard Windows APIs?
For game developers, a crash in the wild is a nightmare. Without proper data, reproducing a user's crash—caused by a specific combination of hardware, software, and in-game actions—is almost impossible. This is where SteamAPI_WriteMiniDump comes into play.