YUNA is a third-person action-shooter designed by HORN, set in a post-apocalyptic world where a deadly virus has destroyed civilization. Survivors are forced to navigate the ruins of a forgotten era, utilizing advanced, strange technologies that blur the lines between biological creatures and mechanical constructs. The game emphasizes:
Players control Yuna, navigating a world filled with hostile forces, mutated threats, and deep cybernetic adaptation. The game seamlessly blends several distinct pillars of gameplay:
Active development with regular monthly updates via Patreon. High attention to detail in character modeling. :
and focus on the blur between biology and machinery, which is reflected in the detailed, often experimental nature of its customization assets. current development roadmap on Patreon? Meet YUNA! - Patreon yuna reborn v0398a patreon horn top
Introduced during this version milestone, the "horn top" refers to a bio-mechanical armor mutation. It features calcified, horn-like protrusions growing from the upper shoulders and spine, blending biological defense with an aggressive, sci-fi horror aesthetic. Customization Overhaul
The community's focus has centered heavily on , a landmark update distributed via the official HORN Patreon Page . This version introduces major overhauls to combat pacing, technical optimization, and character aesthetics.
: Some users use the term to ask for the "changelog" or "walkthrough" associated with that specific build. Key Details for Version v0398a YUNA is a third-person action-shooter designed by HORN,
: This specific update typically includes bug fixes for the model's physics and introduces new "modular" clothing pieces. The "Horn Top"
The specific search term refers to a highly anticipated update milestone for the indie game YUNA , a third-person action RPG shooter developed by independent creator Alex Horn (often stylized on platforms as HORN). Supported heavily by an active community on the Alex Horn Patreon Page , version v0398a highlights a specific cosmetic mutation and armor design known as the "horn top" .
Because is developed primarily by a solo creator, the project relies on community crowdfunding. The development pipeline is split into distinct public and supporter tiers available on the official campaign page. Feature / Tier Public Version Supporter Build (v0.3.98a+) Release Timing Delayed by several build cycles Instant access to the latest stable build Content Breadth Core combat and base maps Latest bosses, weapons, and test arenas Community Benefits Read-only community access Private dev logs, feedback channels, and tech support The game seamlessly blends several distinct pillars of
A core mechanic involves the "YUNA" substance flowing through the character’s system, causing visual and mechanical mutations. These mutations provide powerful combat modifiers but carry risks that can weaken the character if pushed too far.
The update expands the testing grounds and early-game zones. New ruins feature vertical traversal elements where players can utilize advanced jump kits to gain high-ground advantages over mutated bosses. Lighting passes have also been updated, utilizing advanced ambient occlusion to make the bio-mechanical structures look more grounded and gritty. How Patreon is Shaping the Development
Denotes a highly targeted operational alpha or beta build version released to the public or private testing tiers.